Gregory West
- Professeur agrégé
-
Faculté des arts et des sciences - Département de psychologie
Marie-Victorin office E417
Web : ResearchGate
Web : LinkedIn
Affiliations
Education Programs
- Literature and Languages
- Literature and Languages Social Sciences
- Social Sciences and Social Action
- Arts and Music Literature and Languages Fundamental and Applied Sciences Social Sciences
- Social Sciences Social Sciences and Social Action
- Social Sciences Social Sciences and Social Action
- Social Sciences Social Sciences and Social Action
- Social Sciences Social Sciences and Social Action
- Social Sciences Social Sciences and Social Action
- Social Sciences Social Sciences and Social Action
Courses
- PSY1006 Méthodologie scientifique 1
Areas of Expertise
Student supervision Expand all Collapse all
Cycle : Master's
Grade : M. Sc.
Research projects Expand all Collapse all
Differential impact of stress on risk-taking behaviour in individuals using hippocampus versus caudate nucleus-dependent virtual navigation strategies Projet de recherche au Canada / 2020 - 2026
LINKING THE ROLE OF EARLY PERCEPTUAL COMPETITION IN MOTOR OUTPUT EFFICIENCY Projet de recherche au Canada / 2013 - 2022
Supplément COVID-19 CRSNG_Differential impact of stress on risk-taking behaviour in individuals using hippocampus versus caudate nucleus-dependent virtual navigation strategies Projet de recherche au Canada / 2020 - 2021
Video game Projet de recherche au Canada / 2014 - 2018
EFFET DES JEUX VIDEO SUR L'INTEGRITE HIPPOCAMPALE Projet de recherche au Canada / 2014 - 2018
UNE EVALUATION DES CONSEQUENCES DE L'UTILISATION HABITUELLE DES JEUX VIDEO D'ACTION SUR LES PROCESSUS RELATIFS AU STRIATUM Projet de recherche au Canada / 2014 - 2017
RESEAU DE BIO-IMAGERIE DU QUEBEC (RBIQ) THE EFFECT OF ACTION VIDEO GAMES ON HIPPOCAMPAL INTEGRITY Projet de recherche au Canada / 2014 - 2015
Publications Expand all Collapse all
Selected Publications:
Tiraboschi, G., Fukusima, S., & West, G.L. (in press). A placebo effect causes improved visual attention performance after video game playing. Journal of Cognitive Enhancement. 1-6.
Aumont, E., Blanchette, C., Bohbot, V.D. & West, G.L. (in press). Caudate nucleus dependent navigation strategies are associated with increased risk-taking and set-shifting behaviour. Learning & Memory. 1-8.
Diarra, M., Zendel, B.R., Benady-Chorney, J., Blanchette, C., Lepore, F., Peretz, I., Belleville, S. & West, G.L. (in press). Playing Super Mario Increases Oculomotor Inhibition and Frontal Eye Field Grey Matter in Older Adults. Experimental Brain Research.
Aumont, E., Bohbot, V.D., West, G.L. (2018). Spatial learners display enhanced oculomotor performance. Journal of Cognitive Psychology, 30, 872-879.
Blanchette, C., Amirova, J., Bohbot, V.D. & West, G.L. (2018). Autistic Traits in Neurotypical Individuals are Associated with Increased Landmark use During Navigation. PsyCH Journal. DOI: 10.1002/pchj.230
Bjornsdottir, R.T., Yeretsian, S., West, G.L., & Rule, N. O. (2018). When Words Become Borders: Ingroup Favoritism in Perceptions and Mental Representations of Anglo-Canadian and Franco-Canadian Faces. Group Processes & Intergroup Relations. doi.org/10.1177/1368430218789495
West, G. L., Konishi, K., Diarra, M., Benady-Chorney, J., Drisdelle, B. L., Dahmani, L., ... & Bohbot, V. D. (2018). Impact of video games on plasticity of the hippocampus. Molecular psychiatry. doi: 10.1038/mp.2017.155. [Epub ahead of print]
West, G.L., Zendel, B.R., Benady-Chorney, J., Konishi, K., Bohbot, V.D., Peretz, I., & Belleville, S. (2017). Playing Super Mario 64 Increases Hippocampal Grey Matter in Older Adults. PLoS One.
Benady-Chorney, J., Yau, Y., Zeighami, Y., Bohbot, V.D. & West, G.L. (2018). Habitual Action Video Game Players Display Increased Cortical Thickness in the Dorsal Anterior Cingulate Cortex. Neuroreport.
West, G. L., Konishi, K., & Bohbot, V. D. (2017). Video Games and Hippocampus-Dependent Learning. Current Directions in Psychological Science, 26(2), 152-158.
Caplette, L., Wicker, B., Gosselin, F., & West, G. L. (2017). Hand position alters vision by modulating the time course of spatial frequency use. Journal of Experimental Psychology: General, 146(7), 917.
Drisdelle, B. L., Konishi, K., Diarra, M., Bohbot, V. D., Jolicoeur, P., & West, G. L. (2017). Electrophysiological evidence for enhanced attentional deployment in spatial learners. Experimental brain research, 235(5), 1387-1395.
Morin-Moncet, O., Therrien-Blanchet, J. M., Ferland, M. C., Théoret, H., & West, G. L. (2016). Action video game playing is reflected in enhanced visuomotor performance and increased corticospinal excitability. PLoS one, 11(12), e0169013.
West, G.L. & Lippé, S. (2016). The Development of Inhibitory Saccadic Trajectory Deviations Correlates with Measures of Antisaccadic Inhibition. NeuroReport, 27, 1196-201.
Drisdelle, B.L., West, G.L. & Jolicoeur, P. (2016). The deployment of visual spatial attention during visual search predicts response time: Electrophysiological evidence from the N2pc. NeuroReport, 27, 1237-42.
West, G., Drisdelle, B., Konishi, K., Jackson, J., Jolicoeur, P., & Bohbot, V. D. (2015). Habitual Action Video Game Playing is Associated with Caudate Nucleus-Dependent Navigational Strategies. Proceedings of the Royal Society B, 282, 1-9.
West, G.L., Mendizabal, S., Carrière, M. and Lippé. S. (2014). Linear age-correlated development of inhibitory saccadic trajectory deviations. Developmental Psychology, 50, 2285-90.
Caplette, L., West, G.L., Gomot, M., Gosselin, F & Wicker, B. (2014). Affective and contextual values modulate spatial frequency use in object recognition. Frontiers in Psychology, 5, 512-520.
West, G.L., Pratt, J., & Peterson, M. A. (2013). Attention is allocated to near surfaces. Psychonomic Bulletin & Review, 20, 1213-120.
West, G. L., Al-Aidroos, N., & Pratt, J. (2013). Action video game experience affects oculomotor performance. Acta psychologica, 142, 38-42.
Gozli, D. G., West, G. L., & Pratt, J. (2012). Hand position alters vision by biasing processing through different visual pathways. Cognition, 124, 244-250.
Qian, S., Al-Aidroos, N., West, G.L., Abrams, R.A., & Pratt, J. (2012). The visual P2 is attenuated for objects near the hands. Cognitive Neuroscience, 3, 98-104.
Additional Information
- 23-01-2015 1,2 M$ pour les infrastructures de recherche à l'UdeM
- 20-05-2015 Quel est l'effet des jeux vidéo d'action sur le cerveau ?
- 07-08-2017 Jouer à des jeux vidéos d’action peut réellement endommager le cerveau
- 06-12-2017 Jouer à des jeux 3D sur console pourrait améliorer les fonctions cognitives chez les aînés
- 31-01-2019 Montreal high school to help 'cyber-athletes' hone video game skills
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